Delta Green Handler’s Guide
This massive, full-color volume is filled with deep resources just for the Delta Green game master.
- THE PAST:Â details on the world and history of Delta Green.
- THE UNNATURAL:Â details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
- THE SCHISM:Â deep details on the Delta Green organization itself — or rather, two different Delta Green groups, not always working to the same ends.
- THE OPERA:Â guidelines for creating scenarios, running campaigns, and customizing the setting.
- APPENDICES:Â a ready-to-play scenario, “The Sentinels of Twilight,” a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.